#pragma once
#include "Utility\FixedArray.h"
#include "Utility\Matrix.h"
class Geometry;

class Geometries
{
public:
	Geometries(void);
	~Geometries(void);

	bool Load(const char* pszFile);
	void Draw(const Matrix& mWorld);

	FixedArray<Geometry*>* GetGeometry() { return &m_aGeometry; }

private:
	FixedArray<Geometry*> m_aGeometry;
};

